I thought I was pretty clear on what I was saying. Oh well.
![Razz Razz](/images/emoticons/classic/icon_razz.gif)
Prata is right - a low RG ball spools up quicker thru simple physics. But because the amount of energy imparted is the same for a bowler, regardless of which ball they use, the ball's RG distribution determines
when the energy is expended.
A high RG ball has an over/under tendency because it rarely rolls heavily enough in the midlane for enough friction to occur. Enough friction for what?? Well, if a ball has enough friction in the midlane, one can observe the ball reaction.
A trained eye can tell if a ball is biting too early, too late or just nice. This is called reading the ball. And because the ball is the only thing that is in contact with the lanes, reading the ball reaction is essential to reading and mapping lanes.
Therefore a high RG ball will more easily glide past the breakpoint and will give less "read" because it doesn't bite enough.
Note: This is under the assumption that one is using a high RG ball on a condition better suited for low RG balls. If high RG balls are properly matched to a lane and bowler, then it can be read as well as a low RG ball. Conversely, a low RG ball on too dry a lane won't be readable because it'll roll or hook out waaaay before the proper midlane or breakpoint area.
So Airgrinder, you aren't wrong about which balls are better suited to which lanes. It's just that you didn't know the rationale.
![Wink Wink](/images/emoticons/classic/icon_wink.gif)
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I take it that you know what flare is, so I'll just explain the relationship between this and differential.
![Smile Smile](/images/emoticons/classic/icon_smile.gif)
Simply put: RG determines how early a ball rolls. RG differential determines how much a ball flares.
Imagine a see-saw with a very heavy person on one end, and a much lighter person on the other. Compare this with one with equal weights on both ends. Which one will tilt more forcefully?? This illustration is somewhat similar to that of RG differential.
RG diff. refers to the difference between the highest and lowest RG values in a core. In our playground example, a big RG diff. means a big difference in weights of the two persons. Imagine the core as an off-balanced see-saw. The heavier end will want to drop down with gravity. The larger the RG diff., the faster the drop. Thus, the ball will "tilt" more, creating more flare.
![Cool Cool](/images/emoticons/classic/icon_cool.gif)
Lastly, flare has nothing to do with the shape of the breakpoint. I.e. snap, arc, heavy arc. Flare only determines the amount of hook area a ball can create.
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Prata
You slacker
![Evil or Very Mad Evil or Very Mad](/images/emoticons/classic/icon_evil.gif)
Leaving me to answer all these questions for the past few months. You used to contribute too.